2015
GPU Pro 6 : Hybrid Reconstruction Anti-Aliasing – published by CRC Press
GPU Pro 5 : Physically Based Area Lights – published by CRC Press
2014
Hybrid Reconstruction Anti Aliasing [pptx]
Siggraph 2014
Low Level Optimizations for AMD GCN [pdf]
Low Level Optimizations for AMD GCN [pptx + notes]
Digital Dragons 2014
Physically Based Area Lights
GPU Pro 5
2013
Lighting of Killzone : Shadow Fall
Digital Dragons 2013
2011
A Spatial and Temporal Coherence Framework for Real-Time Graphics
Game Engine Gems 2
2010
Advanced Material Rendering in Two Worlds 2
GDC Europe 2010