ShaderFastMathLib is public

Finally found some time to clean up my messy files and setup some GitHub repo.

You will find there the first version of ShaderFastMathLib as advertised in Low Level Optimizations for GCN.

Go check it out there : ShaderFastMathLibs

I hope to add more libs in nearby future as well as some .cpp code for finding best constants for multiple approximations from the lib.

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